| |
Downloadable PDF resume
SKILLS:
- Sofware:
3d Studio Max, Unreal 3 Editor, Adobe Photoshop, Autodesk Maya, Zbrush3
- Skills:
High/Low poly 3d modeling, Projection Mapping, Creating diffuse, spec,
normal, emissive maps.
EXPERIENCE:
3D environment artist Liquid Entertainment for unannounced project
- Modeled and textured assets throughout the game
- Helped set dress levels
|
Jan. 2009 - present |
3D artist at Technicolor Interactive Services
- Modeled and textured various environments and props for several projects
|
Dec. 2008 - Jan. 2009 |
Background artist at Electronic Arts for Tiberium
- Modeled and textured assets used throughout the game
- Set dressed different areas of the assigned level
|
July 2008 - Sept. 2008 |
Art intern at Liquid Entertainment team for Rise of the Argonauts
- Created and placed assets and retouched textures
- Helped setup matinees and kismet in the Unreal3 engine
- Optimized meshes and textures
|
April 2008 - June 2008 |
Intern at Isopod Labs, Inc. for Vigilante 8 Arcade
- UVmapped various assets in different levels of the game
- Applied shaders to game-ready models
- Created collision boxes for destructible models in the game
|
Jan. 2007 - May 2007 |
Environment artist for Game Wizards team
|
- Art Lead for Mythos - UT2K4 mod
- Trained and provided art direction for a team of 40+ people
- Created various assets and tileable textures throughout entire mod
|
Sept. 2006 - June 2007 |
- Environment artist for Detox - Unreal3 mod
- Created and textured 3d assets for the mod
- Worked closely with the art lead to help create the environment
|
June 2007 - Dec. 2007 |
- Environment artist for Legion - Unreal3 mod
- Created and textured 3d assets for the mod
- Worked closely with the art leads to help create the environment
|
Jan. 2008 - March 2008 |
|
EDUCATION:
Bachelor of Science, Game Art & Design.
- Art Institue of California - Los Angeles. (Santa Monica, Ca.)
- Related Coursework:
|
· Level Design (Unreal 3) |
· Material & Lighting (3D Studio Max) |
|
· Character Rigging (3D Studio Max) |
· Game Modeling (3D Studio Max |
|
· Adv. Lighting & Texturing (Maya) |
· Game Production |
|
2005 - 2008 |
Associate in Art, Liberal Art. Los Angeles Mission College.
- Los Angeles Mission College. (Sylmar, Ca.)
- Related Coursework:
|
· Game Scripting (Macromedia Flash) |
· Life Drawing |
|
· Web Design (Dreamweaver) |
· Video Editing (Adobe Premier) |
|
· Image Manipulation (Photoshop) |
|
|
2002 - 2005 |
|
|
|