Downloadable PDF resume

SKILLS:

  • Sofware:
    3d Studio Max, Unreal 3 Editor, Adobe Photoshop, Autodesk Maya, Zbrush3
  • Skills:
    High/Low poly 3d modeling, Projection Mapping, Creating diffuse, spec,
    normal, emissive maps.

EXPERIENCE:

3D environment artist Liquid Entertainment for unannounced project

  • Modeled and textured assets throughout the game
  • Helped set dress levels
Jan. 2009 - present

3D artist at Technicolor Interactive Services

  • Modeled and textured various environments and props for several projects
Dec. 2008 - Jan. 2009

Background artist at Electronic Arts for Tiberium

  • Modeled and textured assets used throughout the game
  • Set dressed different areas of the assigned level
July 2008 - Sept. 2008

Art intern at Liquid Entertainment team for Rise of the Argonauts

  • Created and placed assets and retouched textures
  • Helped setup matinees and kismet in the Unreal3 engine
  • Optimized meshes and textures
April 2008 - June 2008

Intern at Isopod Labs, Inc. for Vigilante 8 Arcade

  • UVmapped various assets in different levels of the game
  • Applied shaders to game-ready models
  • Created collision boxes for destructible models in the game
Jan. 2007 - May 2007

Environment artist for Game Wizards team

  • Art Lead for Mythos - UT2K4 mod
    • Trained and provided art direction for a team of 40+ people
    • Created various assets and tileable textures throughout entire mod
Sept. 2006 - June 2007
  • Environment artist for Detox - Unreal3 mod
    • Created and textured 3d assets for the mod
    • Worked closely with the art lead to help create the environment
June 2007 - Dec. 2007
  • Environment artist for Legion - Unreal3 mod
    • Created and textured 3d assets for the mod
    • Worked closely with the art leads to help create the environment
Jan. 2008 - March 2008

EDUCATION:

Bachelor of Science, Game Art & Design.

  • Art Institue of California - Los Angeles. (Santa Monica, Ca.)
  • Related Coursework:
· Level Design (Unreal 3) · Material & Lighting (3D Studio Max)
· Character Rigging (3D Studio Max) · Game Modeling (3D Studio Max
· Adv. Lighting & Texturing (Maya) · Game Production
2005 - 2008

Associate in Art, Liberal Art. Los Angeles Mission College.

  • Los Angeles Mission College. (Sylmar, Ca.)
  • Related Coursework:
· Game Scripting (Macromedia Flash) · Life Drawing
· Web Design (Dreamweaver) · Video Editing (Adobe Premier)
· Image Manipulation (Photoshop)  

 

2002 - 2005